![]() It's easy to see the damage a zombie has taken whether it's a cut across the chest or a the loss of a limb. The survivors look incredibly detailed, and the zombies have a variety of noticeable improvements. Speaking of characters, graphically the character models got an upgrade. It breaks a stereotype, and gives the game more of a 28 Days Later feel. There's certainly something to be said when you can see the gruesome details on the attacking zombie horde in broad daylight. Whether these changes affect the atmosphere, tension and fear well that's up for debate. Perhaps it's the bright lights instead of dreary nights, or the southern architecture instead of warehouses and rundown hospitals, but whatever it is the game pops off your screen a lot more. Graphically the game seems a lot "cleaner" looking. After firing it up it became immediately apparent that quite a bit has changed in Left 4 Dead 2, despite people's perception of the game. We got a group together and headed to New Orleans in the demo's Parish campaign. ![]() ![]() After a short delay on the PC, Valve finally released the demo for Left 4 Dead 2. ![]()
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